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24 Results  for Library Catalog (Excludes Articles)

Result Number Material Type Add to My Shelf Action Record Details and Options
1
Powering up are computer games changing our lives?
Material Type:
Book
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Powering up are computer games changing our lives?

Rebecca. Mileham

c2008

Online access

2
Gamer theory
Material Type:
Book
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Gamer theory

McKenzie Wark 1961- author.

2007

Online access

3
A theory of fun for game design
Material Type:
Book
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A theory of fun for game design

Raph Koster 1971-

c2005

Online access. The library also has physical copies.

4
The place of play toys and digital culture
Material Type:
Book
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The place of play toys and digital culture

Maaike. Lauwaert

2009

Online access

5
Play redux the form of computer games
Material Type:
Book
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Play redux the form of computer games

David. Myers

c2010

Online access

6
From Barbie to Mortal Kombat : gender and computer games
Material Type:
Book
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From Barbie to Mortal Kombat : gender and computer games

Justine Cassell 1960-; Henry Jenkins 1958-

c1998

Available at UDM McNichols Campus Library  UDM McNichols Library Stacks  (GV 1469.17 .S63 F76 1998 )()

7
Game work language, power, and computer game culture
Material Type:
Book
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Game work language, power, and computer game culture

Ken S. McAllister 1966-

c2004

Online access

8
Digital culture, play, and identity a World of Warcraft reader
Material Type:
Book
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Digital culture, play, and identity a World of Warcraft reader

Hilde Corneliussen; Jill Walker Rettberg

c2008

Online access

9
More than a game : the computer game as fictional form
Material Type:
Book
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More than a game : the computer game as fictional form

Barry Atkins author.

2018, 2003

Online access

10
Reality is broken : why games make us better and how they can change the world
Material Type:
Book
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Reality is broken : why games make us better and how they can change the world

Jane McGonigal

[Updated ed.]. 2011

Available at UDM McNichols Campus Library  UDM McNichols Library Stacks  (GV 1201.38 .M34 2011 )()

11
Gaming lives in the twenty-first century : literate connections
Material Type:
Book
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Gaming lives in the twenty-first century : literate connections

Cynthia L. Selfe 1951-; Gail E Hawisher; Derek Van Ittersum

1st ed.. 2007

Available at UDM McNichols Campus Library  UDM McNichols Library Stacks  (GV 1469.3 .G43 2007 )()

12
The game culture reader
Material Type:
Book
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The game culture reader

Jason C. Thompson editor.; Marc A. Ouellette author.

2013

Online access

13
The business and culture of digital games gamework/gameplay
Material Type:
Book
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The business and culture of digital games gamework/gameplay

Aphra. Kerr

c2006

Online access

14
Material Type:
Journal
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Games and culture (Online)

©2006-

Online access

15
Material Type:
Journal
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Game studies : the international journal of computer game research.

©2001-

Online access

16
Values at play in digital games
Material Type:
Book
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Values at play in digital games

Mary Flanagan 1969- Helen Fay Nissenbaum

2014

Available at UDM McNichols Campus Library  UDM McNichols Library Stacks  (GV 1469.17.S63 F63 2014 )()

17
Visual digital culture surface play and spectacle in new media genres
Material Type:
Book
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Visual digital culture surface play and spectacle in new media genres

Andrew. Darley

2000

Online access

18
Game Cultures
Material Type:
Book
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Game Cultures

Jon. Dovey Helen W Kennedy

2007

Online access

19
Gameplay mode war, simulation, and technoculture
Material Type:
Book
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Gameplay mode war, simulation, and technoculture

Patrick. Crogan

2011

Online access

20
Expressive processing : digital fictions, computer games, and software studies
Material Type:
Book
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Expressive processing : digital fictions, computer games, and software studies

Noah Wardrip-Fruin author.

c2009

Online access

21
My Life as a Night Elf Priest : An Anthropological Account of World of Warcraft
Material Type:
Book
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My Life as a Night Elf Priest : An Anthropological Account of World of Warcraft

Bonnie Nardi Author

20100501

Online access

22
The warcraft civilization social science in a virtual world
Material Type:
Book
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The warcraft civilization social science in a virtual world

William Sims. Bainbridge

c2010

Online access

23
Gewalt im Computerspiel : Facetten eines Vergnügens
Material Type:
Book
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Gewalt im Computerspiel : Facetten eines Vergnügens

Christoph Bareither author.

2016

Online access

24
Raising the stakes e-sports and the professionalization of computer gaming
Material Type:
Book
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Raising the stakes e-sports and the professionalization of computer gaming

T. L. Taylor

2012

Online access

24 Results  for Library Catalog (Excludes Articles)

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