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A theory of fun for game design

Raph Koster 1971-

c2005

Online access. The library also has physical copies.

  • Title:
    A theory of fun for game design
  • Author: Raph Koster 1971-
  • Description: How the brain works -- What games are -- What games teach us -- What games aren't -- Different fun for different folks -- The problem with learning -- The problem with people -- Games in context -- The ethics of entertainment -- Where games should go -- Taking their rightful place.
    "If you are interested in game structure and design you'll really enjoy how A Theory of Fun works on two levels - as a quick inspiration guide for game designers, and as a thought-provoking discussion on how we learn, why we play games, and how learning and playing are connected." --Book Jacket.
  • Local Note: acq2013dms
  • Publication Date: c2005
  • Publisher: Scottsdale, AZ : Paraglyph Press
  • Format: x, 244 p. : ill. ; 18 x 24 cm.
  • Identifier: ISBN 1932111972;ISBN 9781932111972
  • Subjects: Computer games -- Design; Computer games -- Social aspects
  • Language: English
  • Source: 01DAL UDM ALMA
    01DAL UDM ALMA

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