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Let the games begin! : engaging students with field-tested interactive Information Literacy Instruction

Theresa R McDevitt

c2011

Available at UDM McNichols Campus Library  UDM McNichols Library Stacks  (ZA 3075 .L48 2011 )()

  • Title:
    Let the games begin! : engaging students with field-tested interactive Information Literacy Instruction
  • Author: Theresa R McDevitt
  • Description: Introduction: "Everybody wins" : energizing information literacy instruction with educational games.
    Part I: Icebreakers: engaging games for beginning information literacy sessions -- Game 1. Let's play Information Literacy Jeopardy! / David Magolis and Linda Neyer -- Game 2. Online jigsaw puzzles: using puzzles to break the ice in Information Literacy Instruction sessions / Toccara Porter -- Game 3. Tinkertoy Towers: building research projects in teams / Jen Jones.
    Part II: Games to energize and engage in one-shop library orientation sessions -- Game 4. Go Explore! Discovering, selecting, and appraising the jewels of your trade / Susan Nelson -- Game 5. Library Mystery Scavenger Hunt / Kawanna M. Bright and Hyun-duck Chung -- Game 6. Library's Best Beach Ball / Theresa McDevitt and Rosalee Stilwell --Game 7. It's Alive! / Mary J. Snyder Broussard -- Game 8. Information Literacy Game / Amy Harris Houk -- Game 9. Nightmare on Vine Street: librarians, zombies, and Information Literacy / Bo Baker, Caitlin Shanley, and Lane Wilkinson.
    Part III: Organization of information sources games -- Game 10. Name That LCSH! / Christina Sheldon -- Game 11. Confectionary Classification / Blaine Knupp -- Game 12. Ready, Stamp, Go / Tracey Johnson.
    Part IV: Research races and process games -- Game 13. Research Relay / Emily Missner -- Game 14. Fact-finding Races: using cell phones in the classroom to define terms and locate sources / Rosalee Stilwell -- Game 15. The Biggest Researcher competition / Jennifer M. Woolston -- Game 16. Library Quest: a game for understanding database searching / Lyda F. Ellis and Andrea Falcone -- Game 17. Race for the Facts / Laura Krulikowski -- Game 18. QuickDraw Shootout / Randy Christensen and Richard Eissinger -- Game 19. YouTube Detectives: working backward to sources / Judith Villa -- Game 20. Interactive Forum Theatre for research questions / Kimberly Ramírez -- Game 21. Topical Full Monty / Tracy Lassiter.
    Part V: Online search techniques games -- Game 22. Boolean Bingo! / Christina Sheldon -- Game 23. Shuffle Up and Deal: boolean logic game / Blaine Knupp -- Game 24. Research Feud / Christina Sheldon -- Game 25. Twitter and tagging your research paper / Linda L. Plevak -- Game 26. Finding "just right" terms for your research assignment / Linda L. Plevak.
    Part VI: Evaluating the quality and authority of information resources games -- Game 27. Evaluating information with the Trivial Pursuit game / Charlene Thompson -- Game 28. Stock and Trade / Cynthia Akers and Caleb Puckett -- Game 29. Sources Smackdown: effectively evaluating information sources / Susan Avery -- Game 30. Sharing Stories: research, technology, and listening to student knowledge / Christine Cusick -- Game 31. Quality Counts: evaluating internet sources / Maura A. Smale -- Game 32. Truth or Consequences? an internet site evaluation game / Susan Drummond -- Game 33. Pick a Periodical / Tracey Johnson -- Game 34. Beat the House: finding and evaluating sources / Julie A. S. Cassidy -- Game 35. The World of Information: a Socratic method for millennials / Bo Baker.
    Part VII: Bibliographic citation games -- Game 36. Database Diving: understanding "why we cite" in an online course / Jenna Kammer -- Game 37. MLA Obstacle Course / Jennifer M. Woolston -- Game 38. Chasing Citations / Ryan L. Sittler -- Game 39. Citation Races / Gretchen Trkay -- Game 40. Speed Citation: a race to research efficiency / Andrew P. Thompson -- Game 41. Getting It Right: a team approach to documenting sources using the MLA style sheet / Debra Holmes Matthews -- Game 42. Name That Citation! / Holly Heller-Ross and Elin O-Hara-Gonya -- Game 43. The Bibliography Tournament / H. David "Giz" Womack.
    Part VIII: Plagiarism awareness and prevention games -- Game 44. Goblin Threat / Mary J. Snyder Broussard -- Game 45. A Planet in Peril: Plagiarism: using digital games to teach Information Literacy skills / Ryan L. Sittler, [et al.] -- Game 46. Plagiarism Busters / Jennifer M. Woolston -- Game 47. Fun With Plagiarism: using clickers to discuss academic honesty / Theresa Westbrock -- Game 48. Using scenarios to "get real" with students about copyright and plagiarism / Susan Ariew.
    Part IX: Finding, identifying, and discovering the significance of primary sources games -- Game 49. Ellie Jones and the Raiders of the Lost Archives / Kimberly A. Jones, Melissa Langridge, and Jeff Miller -- Game 50. Where in the World: using the World Digital Library to enhance Information Literacy and global learning to gather, analyze, evaluate, and use information / Helen Bond -- Game 51. What am I?: understanding primary sources challenge / Theresa McDevitt.
    Part X: Games to assess and wrap up information literacy instruction sessions -- Game 52. Winning Wordles / Rhonda Huisman and Kathleen A. Hanna -- Game 53. Three Cs: competition, comprehension, creativity / Carrie Donovan and Rachel Slough -- Game 54. Team Challenge: exposing the underbelly of research through small group work / Laurel Johnson Black.
    Part XI: LOST in the academy: library orientation session techniques help students navigate new territory -- Game 55. A treasure map / Nancy Riecken -- Game 56. Uncovering buried treasure / Nancy Riecken -- Game 57. Spelunking Through the Caves of Technology / Nancy Riecken -- Game 58. Aarg! This Treasure is Mine / Nancy Riecken -- Game 59. Don't Jeopardize Your Academics / Nancy Riecken -- Game 60. How Not to Find It Fast in the Library / Nancy Riecken -- Conclusion: Game On: moving to the next level with educational games -- Appendix: Information Literacy competency standards addressed by games.
  • Local Note: acq2013edu
  • Publication Date: c2011
  • Publisher: New York, NY : Neal-Schuman Publishers
  • Format: xvii, 205 p. : ill. ; 28 cm.
  • Identifier: ISBN 9781555707392 (pbk. : alk. paper);ISBN 1555707394 (pbk. : alk. paper)
  • Subjects: Information literacy -- Study and teaching (Higher); Educational games; Active learning
  • Language: English
  • Source: 01DAL UDM ALMA

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